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CentiLeo is faster than possible, unbiased, scalable, easy to use 3D renderer with complete GPU acceleration and without GPU memory limitations.

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  • Is there a way to force physical renderer to use GPU?

    That being said – Centileo is a GPU render engine with C4D plugin integration that’s free while it’s in development, so you can try it out if you like. The only drawback is that you wont get a tonne of tutorials on it, so you’ll probably have to figure a lot out on your own or watch other tutorials and do your own translations to it. Also, as it’s in development, I would expect it to have some bugs.

    Source:
    over 1 year ago


  • Re-inventing the tooling pipeline with Open Source homebrew for my studio.

    Hum, if I wanted to render animated stuff, I’d definitely try Unreal (with nanite can basically ingest raw sculpts) also they seem pretty fuzzy about the licensing as a ‘render engine’, basically you can just use it, prman is not exactly cheap… Or maybe hook up with some independent types… Like https://centileo.com, for collaborations…

    Source:
    almost 2 years ago

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