Open Source
Urho3D is fully open-source, allowing for extensive customization and community contributions.
Cross-Platform
Supports multiple platforms including Windows, MacOS, Linux, and mobile platforms, enabling wide usability.
Lightweight
Urho3D is designed to be lightweight, which can result in faster performance and lower resource consumption.
Feature-Rich
Includes a multitude of features such as 3D rendering, physics, animation, and scripting, making it suitable for a variety of applications.
Active Community
Has an active community that contributes to its ongoing development and provides support to new users.
Good Documentation
Offers comprehensive documentation, tutorials, and examples that help developers get up to speed quickly.
You might give rbfx a look. It is an actively developed fork of Urho3D that has pretty decent, and actively developed, 3D rendering.
Source:
over 3 years ago
You might give rbfx a try. It’s a fork of Urho3D which is also good, though aging. While they do verge into engine territory, they’re not editor-based as Unity and Godot are, and in fact the editors for each are quite rudimentary and unfinished. For a programming-centric workflow, they’re pretty nice.
Source:
over 3 years ago
Urho3D is a C++ engine that provides rendering (D3D, OpenGL, WebGL) as well as numerous other capabilities. Works on many platforms. Has and editor, but it is not central to the process and isn’t really complete anyway.
Source:
over 3 years ago
Urho3D or its recent fork rbfx are good choices. Numerous supported platforms, 2D and 3D, scripting with AngelScript or Lua if desired, etc.
Source:
over 3 years ago
It’s coded in C++, Urho3D is used to display graphics and sounds.
Source:
over 3 years ago